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How to Play

Collect cards, build a team of 3, and battle. Friendly or ranked — you never lose a card.

Collect & build

  • • Open your free daily pack — /tcg daily
  • • Claim cards from drops — /tcg drop
  • • Pick your 3 fighters — /tcg team a b c
  • • Buy packs with Kikkō — /tcg/packs
CommonUncommonRareEpicLegendary

Rarer cards are stronger — and far scarcer.

Every card has 3 stats

PowerPWRRaw attack.
GuardGRDHow well it defends.
SpeedSPDBreaks a tie.

Spirit = element

A card's Spirit is its element — the same thing. A card that reads “Spirit · Swordsman” is a Swordsman. If your Spirit beats theirs, you get +20% that round.

Who beats whom ↓

How a battle is won

1Your #1vstheir #1 1 stat
2Your #2vstheir #2 1 stat
3Your #3vstheir #3 1 stat
  1. 3 v 3, best of 3. Each round pits your card against theirs on one random stat — Power, Guard or Speed. That stat counts 60%; the card's all-round strength (the average of its 3 stats) counts 40% — so one weak stat can't sink a strong card.
  2. Highest total wins: that round strength, +20% for an element edge, and a dash of luck (up to +20%). A tie goes to the higher Speed.
  3. Win 2 of 3 rounds to take the battle.

Battle now

  • /tcg battle @name — a friendly match, unratedWin: +1 shard for each of your first 3 wins a day (once a day with the same player)
  • /rank battle @name — ranked, climbs the ladder
  • /tcg battle — take on the TCG Legend

Who beats whom

Common questions

Who takes damage?

The HP bars show who’s ahead, but a round just goes to the card with the higher score.

Who attacks, who defends?

Neither. Both cards are scored on the same random stat at once; the higher score wins.

How does luck work?

Each side gets up to +20% at random, so an underdog can still steal a round.

Do I lose or gain HP?

Only on screen: HP shows how the battle is going, but rounds decide it. Win 2 of 3 rounds and the battle is yours.

Advanced rules — the exact maths
Which stat is picked?
A fresh draw every round: Power, Guard or Speed, 1 in 3 each, whatever the other rounds drew. Both cards are scored on that same stat.
How is luck rolled?
Separately for each card, each round: a whole percent from 0 to 20, every value equally likely.
What is the round strength?
stat × 60% + all-round × 40%, where all-round is the average of the card's Power, Guard and Speed. A card that is strong overall can't lose a round just because its one weak stat was drawn — and a specialist still shines on its own stat.
What is the score?
strength × (100 + edge% + luck%) ÷ 100. The edge (+20% when your Spirit beats theirs) and the luck are both percentages of the round strength, added — not multiplied on top of each other.
What breaks a tie?
Equal scores: the card with the higher base Speed (the number printed on the card — no edge, no luck) takes the round. Equal Speed too: the round is split and nobody scores it. Equal rounds won at the end is a draw.
Who fights whom?
Slot 1 against slot 1, 2 against 2, 3 against 3, in your team's order — never shuffled. An empty slot is filled with your strongest card not already in the team.

Worked example · a round on Speed

StepYouThem
Spirit——
Speed275300
All-round240210
Round strength261264
Element edge+0 (0%)+0 (0%)
Luck+46.98 (18%)+18.48 (7%)
Final307.98282.48

Yours: 275 × 60% + 240 × 40% = 261. Theirs: Speed 300, but 210 all-round, so 264. 261 + 0 + 46.98 = 307.98. You take the round. The same numbers a battle's Battle details show.

Every command: /tcg help · TCGBot never stakes your cards.