All open roles

UI/UX Designer

DesignRemoteFull-time

Kaisuki has six houses with their own crests and palettes, a currency with its own mark, and a shop full of avatar decorations, animated nameplates and profile effects. A lot of that is drawn by hand as SVG rather than pulled from an icon set, and we would like to keep it that way. This role owns how the whole thing looks and holds together.

Apply for this role

What you'll do

  • Design end-to-end flows — onboarding, servers, the house pages, the shop — for desktop and phone at the same time, not phone as an afterthought.
  • Draw original marks: crests, cosmetics, badges, effects. Much of it ships as SVG and animates, so it has to be built as well as drawn.
  • Keep the system coherent as it grows. Spacing, type, colour, states, empty states, error states.
  • Work directly in the repo where it helps. You do not have to write the feature, but being able to nudge Tailwind classes shortens every loop.
  • Say when something we shipped is not good enough. Nobody else has that job.

What we're looking for

  • A portfolio with real product work in it — flows and systems, not only dribbble shots.
  • Fluent in Figma, and fluent in SVG: paths, masks, viewBox, and why a mark falls apart at 16px.
  • You can design for dark interfaces without relying on glow to create hierarchy.
  • Comfortable designing against an existing visual language rather than restarting it.

Nice to have

  • Motion and micro-interaction work, especially SVG animation.
  • Illustration or game-adjacent visual design — crests, ranks, seasonal cosmetics.
  • You have worked somewhere small enough that you also wrote the copy.

How to apply

Email us with something to read — a portfolio, a repository, a project you are proud of. A short note about why this role in particular gets you further than a long cover letter. We read every application and reply either way.

[email protected]